360 results — page 2 of 20
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Each creature spell you cast costs less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost less to cast as long as there are three or more Lesson cards in your graveyard.
Your opponents play with their hands revealed.
, Sacrifice Wisedrafter's Will: Draw a card.
, Sacrifice Wisedrafter's Will: Counter target spell.
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Whenever you attack with two or more creatures, draw a card.
Whenever this creature deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Whenever you cast a blue spell, target player mills two cards.
You may look at the top card of your library any time.
As long as you've cast a spell this turn, you may play cards from the top of your library.
Spells you cast from anywhere other than your hand cost less to cast.