360 results — page 2 of 20
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Reach (This creature can block creatures with flying.)
, : Put a +1/+1 counter on this creature.
Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Whenever an opponent gains life, put that many +1/+1 counters on this creature.
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
Whenever this creature deals combat damage to a player, you get (two energy counters).
Pay : Put a +1/+1 counter on this creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, put two +1/+1 counters on it.