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Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Creatures you control that are enchanted get +1/+1 and have first strike.
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.
, Discard your hand, Sacrifice this enchantment: Draw two cards.
Enchant creature you control
Enchanted creature has ": This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchanted creature has haste.
At the beginning of the end step, return this Aura to its owner's hand.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as there are seven or more cards in your graveyard.
, Sacrifice this Aura: This Aura deals 2 damage to any target.
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.