360 results — page 2 of 20
Target creature gets +3/+0 until end of turn.
Draw a card.
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Target creature gets -2/-2 until end of turn. You gain 2 life.
All creatures get -1/-0 until end of turn.
All creatures get -2/-0 until end of turn.
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
, : Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
, : Target creature gets -4/-4 until end of turn.
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Target creature gets +2/+1 and gains deathtouch until end of turn.
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature gets +2/+2 and gains lifelink until end of turn.
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
: Target blocking creature gets -1/-1 until end of turn.
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.