360 results — page 2 of 20
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Target creature gains flying until end of turn. Untap it.
Switch target creature's power and toughness until end of turn.
Draw a card.
Target creature gets -1/-0 until end of turn.
Kicker (You may pay an additional as you cast this spell.)
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Target creature gets -5/-0 until end of turn.
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Target creature gains flying until end of turn.
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.