360 results — page 2 of 20
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
: Add .
: Return this land to its owner's hand. Activate only if it's not your turn.
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
This land enters tapped.
, , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add . If a card is exiled with this land, add instead.
: Return the exiled card to its owner's hand.
, : Exile target creature you own.
, , Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
, : Exile target creature you control.
, , Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
When this land enters, you gain 2 life.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
This land enters tapped unless you control an Island or a Swamp.
: Add or .