360 results — page 2 of 20
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Whenever this creature or another creature you control dies, scry 1.
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
Flying
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Deathtouch
Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
When Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice."
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.