360 results — page 2 of 20
You may cast spells this turn as though they had flash.
Draw a card.
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Flying
During turns other than yours, spells you cast cost less to cast.
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Flying, trample
Spells you cast cost less to cast for each target.
Spells your opponents cast cost more to cast for each target.
The second spell you cast each turn costs less to cast.
As an additional cost to cast this spell, exile six cards from your graveyard.
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
: Add . Activate only during an opponent's turn.
When this creature enters, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.