360 results — page 2 of 20
Return target creature to its owner's hand. Its controller draws a card.
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Counter target creature or battle spell unless its controller pays . If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Kicker (You may pay an additional as you cast this spell.)
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.