360 results — page 2 of 20
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Trample, haste
When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
This creature enters with two oil counters on it.
Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature you control gains menace until end of turn.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
When this creature enters, create a 1/1 red Goblin creature token.
, : Target creature you control with power 2 or less can't be blocked this turn.
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Specialize
When Wyll, Pact-Bound Duelist enters, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.