360 results — page 2 of 20
Counter target spell. Its controller loses 3 life and you gain 3 life.
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.
Counter target spell.
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Counter target blue spell.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
This spell costs less to cast if you control a Wizard.
Counter target spell. Its controller draws a card.
Draw a card.
Counter target spell. Its controller mills two cards.