360 results — page 2 of 20
This creature enters with four healing counters on it.
Remove a healing counter from this creature: Prevent the next 1 damage that would be dealt to this creature this turn.
: Put a healing counter on this creature.
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Prevent all damage that would be dealt to Cho-Manno.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Prevent all damage that would be dealt to you and permanents you control this turn.
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.