360 results — page 2 of 20
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Target creature gains haste until end of turn.
: Target creature you control gets +1/+1 and gains haste until end of turn. Activate only as a sorcery.
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Dinosaur spells you cast cost less to cast.
: Target Dinosaur gains haste until end of turn.
: Target creature can't block this turn.
: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)
Target creature gets +1/-1 and gains haste until end of turn.
Target creature gets +3/+0 and gains haste until end of turn.
, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.
When this creature enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, target creature gains haste until end of turn.
Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)