360 results — page 2 of 20
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)
Draw a card.
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Target creature you control gets +1/+0 and gains first strike until end of turn.
Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Target creature gets +4/+2 and gains trample until end of turn.
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target multicolored creature gains double strike until end of turn.