360 results — page 2 of 20
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
During your turn, this creature has flying.
Whenever this creature attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as this creature entered this turn, creatures you control have haste.
Haste (This creature can attack and as soon as it comes under your control.)
Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
Whenever this creature attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Whenever this creature attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.