360 results — page 2 of 20
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, put a +1/+1 counter on each creature that convoked it.
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Flying
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on another target Vampire you control.
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
When this creature enters or dies, put a +1/+1 counter on target creature you control.
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
When this creature enters, put a +1/+1 counter on another target Soldier you control.
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Whenever a creature you control enters, you gain life equal to its toughness.
Whenever another creature you control enters, you gain 2 life.