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Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard your hand, then draw three cards.
This spell costs less to cast, where X is the greatest power among creatures you control.
Trample
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: This creature gets +1/+0 until end of turn.
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Assist (Another player can pay up to of this spell's cost.)
When this creature enters, it deals 4 damage to target creature an opponent controls.
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Put a +1/+1 counter on each attacking creature you control.
Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
You win the game if you control a land of each basic land type and a creature of each color.
When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
Searing Wind deals 10 damage to any target.
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Damage that would be dealt by this creature can't be prevented.