360 results — page 2 of 20
Equipped creature gets +4/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
: Untap equipped creature.
Equip
Equipped creature gets +2/+2 and can't block.
Equipped creature gets +1/+1 and is every creature type.
Equipped creature gets +10/+10 and loses flying.
Equipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token
Equipped creature has flying.
Equipped creature gets +1/+2.
Equip Detective
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . Activate only once each turn.
Equipped creature has deathtouch.
Equipped creature has ": This creature deals 2 damage to any target."
When this Equipment enters, tap target permanent.
Equipped creature gets +1/+0 and has haste.
Equipped creature gets +0/+3 and has ", : Target player mills three cards."
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.