360 results — page 2 of 20
Flying
Other creatures you control with flying get +0/+1.
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
This spell costs less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.
Other creatures you control get +1/+1.
All creatures lose all abilities and have base power and toughness 1/1.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, return three creatures you control to their owner's hand.
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Thunderbond Vanguard's power and toughness are each equal to the number of creatures you control.
Each creature token you control enters as a copy of this creature.
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip
This creature has flying as long as you control a Dinosaur.