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Cards similar to Water Gun Balloon Game (18)

Noosegraf Mob

Noosegraf Mob

Creature — Zombie (0/0)

Noosegraf Mob enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

7.6 /10
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Kaito Cunning Infiltrator

Kaito, Cunning Infiltrator

Legendary Planeswalker — Kaito

Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-2: Create a 2/1 blue Ninja creature token.
-9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

3.8 /10
$7.94
Forgotten Ancient

Forgotten Ancient

Creature — Elemental (0/3)

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

9.8 /10
$0.37
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.4 /10
$4.08
Bazaar of Wonders

Bazaar of Wonders

World Enchantment

When Bazaar of Wonders enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

1.2 /10
$1.02
Paradise Plume

Paradise Plume

Artifact

As Paradise Plume enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.

7.1 /10
$0.10
River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.3 /10
$3.23
Staff of the Letter Magus

Staff of the Letter Magus

Artifact

As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

10 /10
$0.14
BINGO

B-I-N-G-O

Creature — Dog (1/1)

Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

10 /10
$0.15
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

7.6 /10
~$31
Checks and Balances

Checks and Balances

Enchantment

Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

10 /10
$0.35
Geometric Nexus

Geometric Nexus

Artifact

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
, , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

5.4 /10
$0.24
Nettling Nuisance

Nettling Nuisance

Creature — Faerie Rogue (3/1)

Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)

7.7 /10
$0.19
The Curse of Fenric

The Curse of Fenric

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.

4.5 /10
$0.06
Tribute to Horobi  Echo of Deaths Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail

Flying, haste
When Echo of Death's Wail enters, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

7.7 /10
$0.15
Arlinn the Packs Hope  Arlinn the Moons Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.

Arlinn, the Moon's Fury

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

7.7 /10
$2.81
Blink

Blink

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

5.9 /10
$0.09
Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

4.3 /10
$0.24

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