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Cards similar to Sun Clasp (18)

Minimus Containment

Minimus Containment

Enchantment — Aura

Enchant nonland permanent
Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

8.1 /10
$0.03
Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.5 /10
$0.20
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

4.6 /10
$0.22
Skyblades Boon

Skyblade's Boon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

6.2 /10
$0.05
Flickerform

Flickerform

Enchantment — Aura

Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

7.6 /10
$1.98
Spirit Loop

Spirit Loop

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

7.3 /10
$1.97
Forced Worship

Forced Worship

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.

3.1 /10
$0.07
Manacles of Decay

Manacles of Decay

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.

0.2 /10
$0.08
SoulStrike Technique

Soul-Strike Technique

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.4 /10
$0.10
Favorable Destiny

Favorable Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

4 /10
$0.28
Spectral Steel

Spectral Steel

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

7.3 /10
$0.06
Kjeldoran Pride

Kjeldoran Pride

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
: Attach Kjeldoran Pride to target creature other than enchanted creature.

0 /10
$0.17
Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5 /10
$0.25
Dragon Scales

Dragon Scales

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

3.6 /10
$0.14
Triclopean Sight

Triclopean Sight

Enchantment — Aura

Flash
Enchant creature
When Triclopean Sight enters, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

5.7 /10
$0.26
Eland Umbra

Eland Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

6.9 /10
$0.25
Saving Grace

Saving Grace

Enchantment — Aura

Flash
Enchant creature you control
When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.

5.8 /10
$0.17
Sentinels Mark

Sentinel's Mark

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

4.8 /10
$0.09

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