Creature — Human Soldier Knight (2/3)
: Angelfire Crusader gets +1/+0 until end of turn.
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Elemental Spirit (2/3)
: Flame Spirit gets +1/+0 until end of turn.
Creature — Elemental Warrior (0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
Creature — Elemental (0/4)
: Molten Ravager gets +1/+0 until end of turn.
Creature — Beast (1/2)
: Ridgeline Rager gets +1/+0 until end of turn.
Creature — Human Cleric (1/3)
, : Abbey Matron gets +0/+3 until end of turn.
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Creature — Human Knight (3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Legendary Creature — Squirrel (3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Artifact Creature — Soldier (3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
Legendary Creature — Human Knight (4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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