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Cards similar to Spike Colony (18)

Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

9 /10
$0.20
Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra (0/0)

Clockwork Hydra enters with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
: Put a +1/+1 counter on Clockwork Hydra.

4.9 /10
$0.05
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2 /10
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Clockwork Vorrac

Clockwork Vorrac

Artifact Creature — Boar Beast (0/0)

Trample
Clockwork Vorrac enters with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.

2.5 /10
$0.18
Ghave Guru of Spores

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman (0/0)

Ghave, Guru of Spores enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.

7.7 /10
$1.01
Salt Road Quartermasters

Salt Road Quartermasters

Creature — Human Soldier (1/1)

Salt Road Quartermasters enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.

1.2 /10
$0.03
Spike Breeder

Spike Breeder

Creature — Spike (0/0)

Spike Breeder enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

1.4 /10
$0.32
Spike Feeder

Spike Feeder

Creature — Spike (0/0)

Spike Feeder enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

7.3 /10
$0.76
Spike Hatcher

Spike Hatcher

Creature — Spike (0/0)

Spike Hatcher enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

0.8 /10
$0.38
Spike Rogue

Spike Rogue

Creature — Spike (0/0)

Spike Rogue enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

1.2 /10
$0.21
Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

0.8 /10
$0.18
Spike Tiller

Spike Tiller

Creature — Spike (0/0)

Spike Tiller enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

1.1 /10
$0.26
Spike Weaver

Spike Weaver

Creature — Spike (0/0)

Spike Weaver enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

6.8 /10
$6.70
Spike Worker

Spike Worker

Creature — Spike (0/0)

Spike Worker enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

0.9 /10
$0.14
Spike Drone

Spike Drone

Creature — Spike Drone (0/0)

Spike Drone enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

1.7 /10
$0.16
Spitting Hydra

Spitting Hydra

Creature — Hydra (0/0)

Spitting Hydra enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

0.6 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.7 /10
$0.14
Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.1 /10
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