Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Creature — Crab Skeleton (0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Vampire (2/2)
Lifelink
When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Wizard (2/2)
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature — Rat (1/1)
When Gnawing Vermin enters, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Artifact Creature — Golem (6/6)
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
, : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature — Vedalken Wizard (2/3)
Whenever another blue creature you control enters, target player mills two cards.
Enchantment Creature — Elemental (2/6)
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Creature — Merfolk Wizard (1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
-8: Draw seven cards. Then if your library has no cards in it, you win the game.
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