← Edit search Random card

Cards similar to Soratami Mindsweeper (18)

Scavengers Talent

Scavenger's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

7.5 /10
$2.49
Death in Heaven

Death in Heaven

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

7.2 /10
$0.16
Scrabbling Skullcrab

Scrabbling Skullcrab

Creature — Crab Skeleton (0/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

4.6 /10
$0.05
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.4 /10
$0.07
Atrocious Experiment

Atrocious Experiment

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

7.3 /10
$0.05
Desperate Bloodseeker

Desperate Bloodseeker

Creature — Vampire (2/2)

Lifelink
When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

4.5 /10
$0.03
Diligent Excavator

Diligent Excavator

Creature — Human Artificer (1/3)

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

4.7 /10
$0.05
Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard (2/2)

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.

8.3 /10
$0.70
Gnawing Vermin

Gnawing Vermin

Creature — Rat (1/1)

When Gnawing Vermin enters, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.

7.3 /10
$0.15
Relic Golem

Relic Golem

Artifact Creature — Golem (6/6)

Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
, : Target player mills two cards. (They put the top two cards of their library into their graveyard.)

6.8 /10
$0.10
Sage of Mysteries

Sage of Mysteries

Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment you control enters, target player mills two cards.

4.7 /10
$0.06
Sages Row Denizen

Sage's Row Denizen

Creature — Vedalken Wizard (2/3)

Whenever another blue creature you control enters, target player mills two cards.

4.8 /10
$0.05
Thassas Devourer

Thassa's Devourer

Enchantment Creature — Elemental (2/6)

Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.

3.2 /10
$0.07
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

7.4 /10
$0.44
Drowner Initiate

Drowner Initiate

Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.

3.1 /10
$0.23
Grindstone

Grindstone

Artifact

, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

7.4 /10
--
Jace Wielder of Mysteries

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
-8: Draw seven cards. Then if your library has no cards in it, you win the game.

9.7 /10
$5.57
Merfolk Mesmerist

Merfolk Mesmerist

Creature — Merfolk Wizard (1/2)

, : Target player mills two cards.

2.4 /10
$0.07

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.