Land — Cave
Hidden Cataract enters tapped.
: Add .
, , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
Coral Atoll enters tapped.
When Coral Atoll enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add .
Legendary Enchantment // Legendary Land
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Azcanta, the Sunken Ruin
(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Instant // Land
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Silundi Isle enters tapped.
: Add .
Instant // Land
Return target spell or nonland permanent an opponent controls to its owner's hand.
Soporific Springs
As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add .
Land
Tolaria West enters tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Castle Vantress enters tapped unless you control an Island.
: Add .
, : Scry 2.
Artifact
: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
, : You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
Creature — Weird // Land (1/4)
Flash
When Hydroelectric Specimen enters, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.
Hydroelectric Laboratory
As Hydroelectric Laboratory enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Land — Island
(: Add .)
Mystic Sanctuary enters tapped unless you control three or more other Islands.
When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Human Artificer (1/3)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Sorcery // Land
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sea Gate, Reborn
As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Legendary Artifact — Clue
Five Hundred Year Diary enters tapped.
: Add for each Clue you control.
, Sacrifice Five Hundred Year Diary: Draw a card.
Land
Memorial to Genius enters tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
Legendary Land
Rivendell enters tapped unless you control a legendary creature.
: Add .
, : Scry 2. Activate only if you control a legendary creature.
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