Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Djinn Wizard (3/1)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
Creature — Bird Scout (2/1)
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters, another target creature you control gains hexproof until end of turn.
Instant
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Legendary Creature — Horse (1/4)
When Bill the Pony enters, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Legendary Planeswalker — Garruk
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
-3: Destroy target creature. You gain life equal to its toughness.
-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Planeswalker — Sorin
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
-3: You may put a Vampire creature card from your hand onto the battlefield.
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Legendary Creature — Human Cleric (2/1)
Flash
When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
, , Discard a legendary card: Draw two cards.
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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