Creature — Human Wizard (1/3)
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature — Merfolk Wizard (2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
Legendary Creature — Dragon (4/4)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Creature — Phyrexian Horse (3/3)
Kicker (You may pay an additional as you cast this spell.)
When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token.
, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
Legendary Creature — Zombie Knight (4/5)
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered this turn, creatures you control have haste.
Enchantment
When Ominous Roost enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
Creature — Spider (1/3)
Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
Creature — Human Soldier (2/3)
Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters, if it was kicked with its kicker, draw two cards.
Legendary Creature — Treefolk (4/7)
Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Enchantment
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Wizard (3/2)
Kicker (You may pay an additional as you cast this spell.)
When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control.
Creature — Elemental (4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
Enchantment
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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