Instant
Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Creature — Kor Soldier (3/3)
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Nomad Soldier (1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Rebel Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Creature — Human Cleric (2/2)
: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Artifact — Equipment
Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn."
: Attach Healer's Headdress to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Legendary Creature — Avatar (2/4)
: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Enchantment — Aura
Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.