Creature — Elemental (0/0)
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target.
Creature — Insect Mutant (0/0)
Flying
Bloatfly Swarm enters with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters with X +1/+1 counters on it.
If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: Polukranos fights another target creature.
Escape—, Exile six other cards from your graveyard.
Creature — Dragon (4/5)
Flying
When Foe-Razer Regent enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Legendary Creature — Spirit (0/0)
Sekki, Seasons' Guide enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
Creature — Human Knight (0/0)
Oathsworn Knight enters with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Creature — Insect Spirit (0/0)
Trample
Phantom Nantuko enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
Creature — Cat Beast Spirit (0/0)
Trample
Phantom Nishoba enters with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Cat Spirit (1/0)
Phantom Tiger enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Legendary Creature — Human Warrior (3/3)
When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Creature — Centaur Spirit (2/0)
Protection from black
Phantom Centaur enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Creature — Bird Soldier Spirit (0/0)
Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Creature — Wurm Spirit (2/0)
Phantom Wurm enters with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Creature — Hydra (0/0)
Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Creature — Elemental (2/2)
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.
Creature — Hydra (0/1)
Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
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