Sorcery
Up to two target creatures can't block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Ogre // Sorcery — Adventure (4/4)
Haste
Beat a Path
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When Captured by Lagacs enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Creature — Siren Pirate (3/3)
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters, if you control another Pirate, tap up to two target nonland permanents.
Creature — Elemental Shaman (3/1)
Haste
When Glarewielder enters, up to two target creatures can't block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Vampire Warrior (4/4)
Haste
When Markov Warlord enters, up to two target creatures can't block this turn.
Creature — Cyclops (4/4)
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Quakefoot Cyclops, target creature can't block this turn.
Legendary Planeswalker — Rowan
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
-2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
-9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Creature — Hag // Instant — Adventure (3/5)
When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.
Aquatic Ingress
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
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