Creature — Snake Shaman Scout (1/1)
: You may put a land card from your hand onto the battlefield.
Creature — Lizard Druid (1/3)
: You may put a land card from your hand onto the battlefield.
Artifact Creature — Construct (1/1)
: You may put a land card from your hand onto the battlefield.
Creature — Sloth Beast (0/3)
Reach
When Arboreal Grazer enters, you may put a land card from your hand onto the battlefield tapped.
Artifact
When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Creature — Human Monk // Legendary Creature — Human Monk (2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
Dokai, Weaver of Life
, : Create an X/X green Elemental creature token, where X is the number of lands you control.
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Legendary Creature — Human Druid (2/4)
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, : Return target creature you control to its owner's hand.
Creature — Satyr Bard (1/3)
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature — Phyrexian Druid (5/5)
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Enchantment
When Court of Bounty enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Creature — Plant Beast (0/0)
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Legendary Creature — Halfling Druid (0/4)
: Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature — Merfolk Scout (3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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