Creature — Human Soldier (3/3)
When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.
Creature — Ox (2/4)
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
Creature — Human Knight (3/3)
When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.
Host Creature — Camel (3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature — Spirit Soldier (2/3)
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
Legendary Creature — Human Ally (3/4)
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Legendary Creature — Elemental (2/4)
When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
Creature — Human Knight (3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When Knight of Old Benalia enters, other creatures you control get +1/+1 until end of turn.
Creature — Cat Warrior (4/3)
When Malamet War Scribe enters, creatures you control get +2/+1 until end of turn.
Enchantment
When Night of the Sweets' Revenge enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Creature — Human Cleric (1/1)
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Legendary Creature — Avatar Horror (4/4)
When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Creature — Devil (3/3)
When Scourge Devil enters, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Angel (4/4)
Flying
When Voltstorm Angel enters, you get (three energy counters).
At the beginning of combat on your turn, you may pay . When you do, choose one —
• Voltstorm Angel gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
Creature — Rabbit Knight (4/4)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
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