Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Instant // Land
Target creature you control gains protection from the color of your choice until end of turn.
Sejiri Glacier
Sejiri Glacier enters tapped.
: Add .
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters tapped.
: Add .
Instant // Land
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Razorgrass Field
As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Creature — Kor Soldier (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.
Legendary Creature — Angel (2/2)
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
Artifact
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Kor Soldier (2/2)
When Kor Outfitter enters, you may attach target Equipment you control to target creature you control.
Creature — Kor Soldier (1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
Creature — Kor Soldier (2/2)
Other Soldiers you control get +1/+1.
, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature — Kor Soldier (2/3)
Flying
When Kor Skyfisher enters, return a permanent you control to its owner's hand.
Creature — Kor Soldier (2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Instant // Land
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Kabira Plateau
Kabira Plateau enters tapped.
: Add .
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Creature — Human Cleric (1/1)
Protection from red
: Target creature gains protection from red until end of turn.
Creature — Human Cleric (2/2)
Protection from black and from red
When Sanctifier en-Vec enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Creature — Human Noble (2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
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