Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Legendary Creature — Human Shaman (2/3)
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
Enchantment
Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.
Creature — Elf Shaman (2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.
Creature — Human Warrior (2/1)
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.
Enchantment
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Creature — Boar (2/2)
Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Legendary Creature — Phyrexian Elf Warrior (3/3)
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature — Human Advisor (1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Creature — Rhino Druid (4/4)
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Legendary Creature — Bird Wizard (2/3)
Flying
When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Legendary Creature — Fox // Legendary Planeswalker — Lukka (2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Lukka, Wayward Bonder
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
-2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
-7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Creature — Orc Shaman (4/2)
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.
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