Creature — Human Soldier (2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Artifact Creature — Vedalken Wizard (2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Creature — Zombie Warrior (2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Creature — Elf Rogue (2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Creature — Goblin Pirate (1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
Creature — Goblin Warrior (1/1)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Creature — Boar (3/1)
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Creature — Rhino Beast (5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)
Eldrazi Aggressor has haste as long as you control another colorless creature.
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Creature — Wolf (2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Dragon Spirit (3/3)
Flash
Flying
When Kyodai, Soul of Kamigawa enters, another target permanent gains indestructible for as long as you control Kyodai.
: Kyodai gets +5/+5 until end of turn.
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