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Cards similar to Jace's Triumph (18)

Secrets of the Golden City

Secrets of the Golden City

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.

6.2 /10
$0.05
Mysteries of the Deep

Mysteries of the Deep

Instant

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

2.9 /10
$0.07
Field Research

Field Research

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.

5.1 /10
$0.06
Nasty End

Nasty End

Instant

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

9.4 /10
$0.05
Teachings of the Archaics

Teachings of the Archaics

Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

2.9 /10
$0.23
Tezzeret Artifice Master

Tezzeret, Artifice Master

Legendary Planeswalker — Tezzeret

+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
-9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

8.9 /10
$1.90
Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

3 /10
$0.21
Dreamdew Entrancer

Dreamdew Entrancer

Creature — Frog Wizard (3/4)

Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

6.5 /10
$0.27
Modify Memory

Modify Memory

Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

7.4 /10
$0.10
The First Iroan Games

The First Iroan Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

8.5 /10
$0.28
Visions of Beyond

Visions of Beyond

Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

8.6 /10
$7.03
Zimone Quandrix Prodigy

Zimone, Quandrix Prodigy

Legendary Creature — Human Wizard (1/2)

, : You may put a land card from your hand onto the battlefield tapped.
, : Draw a card. If you control eight or more lands, draw two cards instead.

8.3 /10
$0.12
Agent of Treachery

Agent of Treachery

Creature — Human Rogue (2/3)

When Agent of Treachery enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

9.4 /10
$4.72
Arcane Epiphany

Arcane Epiphany

Instant

This spell costs less to cast if you control a Wizard.
Draw three cards.

1.1 /10
$0.21
Artificers Epiphany

Artificer's Epiphany

Instant

Draw two cards. If you control no artifacts, discard a card.

5.7 /10
$0.04
Arwens Gift

Arwen's Gift

Sorcery

This spell costs less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.

7.1 /10
$0.02
Contact Other Plane

Contact Other Plane

Instant

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

7.8 /10
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Draconic Lore

Draconic Lore

Instant

This spell costs less to cast if you control a Dragon.
Draw three cards.

7.4 /10
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