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Cards similar to Hallowed Fountain (18)

Fortified Beachhead

Fortified Beachhead

Land

As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.

6.8 /10
$0.22
Niko Defies Destiny

Niko Defies Destiny

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add . Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand.

4.2 /10
$0.03
Port Town

Port Town

Land

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
: Add or .

9.9 /10
$0.11
Wanderwine Hub

Wanderwine Hub

Land

As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped.
: Add or .

4.9 /10
$2.21
Abandoned Campground

Abandoned Campground

Land

Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .

4.3 /10
$0.11
Fieldmist Borderpost

Fieldmist Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters tapped.
: Add or .

4.9 /10
$0.16
Gates of Istfell

Gates of Istfell

Land

Gates of Istfell enters tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.

6.8 /10
$0.06
Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
: Add or .

8.7 /10
$1.18
Suppression Ray  Orderly Plaza

Suppression Ray // Orderly Plaza

Sorcery // Land

Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Orderly Plaza

Orderly Plaza enters tapped.
: Add or .

6.3 /10
$0.18
Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
: Add or .

9.6 /10
$0.06
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.23
Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters tapped.
: Add or .

9.4 /10
$0.18
Boreal Shelf

Boreal Shelf

Snow Land

Boreal Shelf enters tapped.
: Add or .

6.6 /10
$1.00
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$1.02
Coastal Tower

Coastal Tower

Land

Coastal Tower enters tapped.
: Add or .

6.1 /10
$0.59
Deserted Beach

Deserted Beach

Land

Deserted Beach enters tapped unless you control two or more other lands.
: Add or .

9.9 /10
$3.26
Glacial Floodplain

Glacial Floodplain

Snow Land — Plains Island

(: Add or .)
Glacial Floodplain enters tapped.

9.2 /10
$0.25
Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters tapped unless you control a Plains or an Island.
: Add or .

9.9 /10
$1.09

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