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Cards similar to Guardian Gladewalker (18)

Ancestral Vengeance

Ancestral Vengeance

Enchantment — Aura

Enchant creature
When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.

2.9 /10
$0.06
Arbalest Engineers

Arbalest Engineers

Creature — Human Artificer (2/2)

When Arbalest Engineers enters, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3.6 /10
$0.05
Archpriest of Shadows

Archpriest of Shadows

Creature — Human Warlock (4/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

9.1 /10
$0.91
Backup Agent

Backup Agent

Creature — Human Citizen (1/1)

When Backup Agent enters, put a +1/+1 counter on target creature.

4.1 /10
$0.02
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8 /10
$0.22
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

3.4 /10
$0.05
Bola Slinger

Bola Slinger

Creature — Cat Soldier (2/2)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.

4.1 /10
$0.06
Bond Beetle

Bond Beetle

Creature — Insect (0/1)

When Bond Beetle enters, put a +1/+1 counter on target creature.

5.4 /10
$0.12
BoonBringer Valkyrie

Boon-Bringer Valkyrie

Creature — Angel Warrior (4/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink

7.7 /10
$0.29
BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

7.5 /10
$0.24
Builders Talent

Builder's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

5.1 /10
$0.06
Chomping Kavu

Chomping Kavu

Creature — Kavu (3/3)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.

3.1 /10
$0.01
Codespell Cleric

Codespell Cleric

Creature — Human Cleric (1/1)

Vigilance
When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

2.9 /10
$0.04
Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

5.4 /10
$1.78
Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

8.2 /10
$0.87
Consuming Aetherborn

Consuming Aetherborn

Creature — Aetherborn Vampire (2/2)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Lifelink

3.3 /10
$0.04
Dauntless Survivor

Dauntless Survivor

Creature — Human Warrior (1/1)

When Dauntless Survivor enters, put a +1/+1 counter on target creature.

3.7 /10
$0.04
DeathGreeters Champion

Death-Greeter's Champion

Creature — Human Warrior (2/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike

6.7 /10
$0.27

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