Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
: Add or .
Land
Bretagard Stronghold enters tapped.
: Add .
, , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land — Desert
Creosote Heath enters tapped.
When Creosote Heath enters, it deals 1 damage to target opponent.
: Add or .
Land — Forest Plains
(: Add or .)
Lush Portico enters tapped.
When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
: Add .
Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
: Add or .
Land
Etched Cornfield enters tapped unless a player has 13 or less life.
: Add or .
Land — Forest Plains
(: Add or .)
As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
Land
Restless Prairie enters tapped.
: Add or .
: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Land
Botanical Plaza enters tapped.
: Add or .
, , Sacrifice Botanical Plaza: Draw a card.
Land
Bountiful Promenade enters tapped unless you have two or more opponents.
: Add or .
Land — Forest Plains
(: Add or .)
Canopy Vista enters tapped unless you control two or more basic lands.
Land
Conservatory enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
: Add or .
Land
Overgrown Farmland enters tapped unless you control two or more other lands.
: Add or .
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