Artifact — Equipment
Equipped creature has deathtouch and lifelink.
Equip
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Enchantment — Aura Rune
Enchant permanent
When Rune of Mortality enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Artifact — Equipment
When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
Artifact — Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)
Equip
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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