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Cards similar to Godsend (18)

Hedron Blade

Hedron Blade

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.6 /10
$0.08
BarrowBlade

Barrow-Blade

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.4 /10
$0.07
Circu Dimir Lobotomist

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard (2/3)

Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

4.7 /10
$1.31
Wooden Stake

Wooden Stake

Artifact — Equipment

Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

1.2 /10
$0.11
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

2.7 /10
$0.05
Glaive of the Guildpact

Glaive of the Guildpact

Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.4 /10
$0.10
Beamtown Beatstick

Beamtown Beatstick

Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.1 /10
$0.28
Chainsaw

Chainsaw

Artifact — Equipment

When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip

6.1 /10
$0.39
Dredging Claw

Dredging Claw

Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters from your graveyard, you may attach Dredging Claw to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.5 /10
$0.04
Eater of Virtue

Eater of Virtue

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip

7.6 /10
$0.21
Mindreaver

Mindreaver

Creature — Human Wizard (2/1)

Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.

0.6 /10
$0.06
Mirror Shield

Mirror Shield

Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.6 /10
$0.32
NukaNuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip

7.1 /10
$0.12
Paleontologists PickAxe  Dinosaur Headdress

Paleontologist's Pick-Axe // Dinosaur Headdress

Artifact — Equipment // Artifact — Equipment

Whenever equipped creature attacks, draw a card, then discard a card.
Equip
Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Dinosaur Headdress

When Dinosaur Headdress enters, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip

4.3 /10
$0.54
Phantom Blade

Phantom Blade

Artifact — Equipment

When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)
Equip

6 /10
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Shield of the Righteous

Shield of the Righteous

Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip

2.4 /10
$0.17
Strata Scythe

Strata Scythe

Artifact — Equipment

Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip

7.9 /10
$0.63
Blacksmiths Talent

Blacksmith's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.

7.2 /10
$0.16

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