Land
Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
: Add .
Sorcery // Land
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Orderly Plaza
Orderly Plaza enters tapped.
: Add or .
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
: Add or .
Land — Plains Island
(: Add or .)
Prairie Stream enters tapped unless you control two or more basic lands.
Land
Deserted Beach enters tapped unless you control two or more other lands.
: Add or .
Land
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
: Add or .
Land
Restless Anchorage enters tapped.
: Add or .
: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
: Add or .
Land
Celestial Colonnade enters tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land — Plains Island
(: Add or .)
Irrigated Farmland enters tapped.
Cycling (, Discard this card: Draw a card.)
Land — Desert
Lonely Arroyo enters tapped.
When Lonely Arroyo enters, it deals 1 damage to target opponent.
: Add or .
Land — Plains Island
(: Add or .)
Meticulous Archive enters tapped.
When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add . Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand.
Land
Skybridge Towers enters tapped.
: Add or .
, , Sacrifice Skybridge Towers: Draw a card.
Land
Study enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
© 2025 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.