Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay .
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Instant
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Creature — Shapeshifter (1/2)
Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Creature — Demon Dog (6/6)
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Legendary Creature — Elf Ranger (3/3)
Double strike
When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Creature — Horror (4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Creature — Goblin (1/1)
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
: Goblin Sharpshooter deals 1 damage to any target.
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
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