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Cards similar to Fear of Being Hunted (18)

Goblin Fire Fiend

Goblin Fire Fiend

Creature — Goblin Berserker (1/1)

Haste
Goblin Fire Fiend must be blocked if able.
: Goblin Fire Fiend gets +1/+0 until end of turn.

0.9 /10
$0.11
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.9 /10
$0.03
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

2.7 /10
$0.01
Riveteers Decoy

Riveteers Decoy

Creature — Human Warrior (3/1)

Riveteers Decoy must be blocked if able.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3.2 /10
$0.01
Vengeant Earth

Vengeant Earth

Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

3.2 /10
$0.03
Aces Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

5.6 /10
$0.09
Anzrag the QuakeMole

Anzrag, the Quake-Mole

Legendary Creature — Mole God (8/4)

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.

8.4 /10
$2.62
Bumper Cars

Bumper Cars

Artifact — Attraction

Visit — Target creature must be blocked this turn if able.

0 /10
$0.10
Canopy Stalker

Canopy Stalker

Creature — Cat (4/2)

Canopy Stalker must be blocked if able.
When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

2.9 /10
$0.04
Compelled Duel

Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

5 /10
$0.03
Deadly Allure

Deadly Allure

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.8 /10
$0.17
Emergent Growth

Emergent Growth

Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

2.6 /10
$0.03
Enkira Hostile Scavenger

Enkira, Hostile Scavenger

Legendary Creature — Human Warrior (3/3)

When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.

3 /10
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Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5.1 /10
$0.11
FinClade Fugitives

Fin-Clade Fugitives

Creature — Elf Salamander Rogue (7/4)

Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3.3 /10
$0.03
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout (1/3)

Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.

7.6 /10
$0.05
Gaeas Protector

Gaea's Protector

Creature — Elemental Warrior (4/2)

Gaea's Protector must be blocked if able.

1.7 /10
$0.02
Glorfindel Dauntless Rescuer

Glorfindel, Dauntless Rescuer

Legendary Creature — Elf Noble (3/2)

Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.

5.8 /10
$0.04

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