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Cards similar to Fall of Gil-galad (18)

Exhilarating Elocution

Exhilarating Elocution

Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

2.9 /10
$0.03
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.8 /10
$0.04
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.9 /10
$0.02
Trash the Town

Trash the Town

Instant

Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

7.2 /10
$0.11
Simian Simulacrum

Simian Simulacrum

Artifact Creature — Ape (2/1)

When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.3 /10
$0.12
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

6.4 /10
$0.13
Not Dead After All

Not Dead After All

Instant

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

9.5 /10
$0.27
Apothecary Stomper

Apothecary Stomper

Creature — Elephant (4/4)

Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.

0.6 /10
$0.12
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

8.8 /10
$0.39
Storyweave

Storyweave

Instant

Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.

5.2 /10
$0.03
The Everflowing Well  The Myriad Pools

The Everflowing Well // The Myriad Pools

Legendary Artifact // Legendary Artifact Land

When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Myriad Pools

(Transforms from The Everflowing Well.)
: Add .
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

8.1 /10
$0.39
Cragsmasher Yeti

Cragsmasher Yeti

Creature — Yeti (4/2)

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Trample

3.4 /10
$0.07
Derelict Attic  Widows Walk

Derelict Attic // Widow's Walk

Enchantment — Room // Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Widow's Walk

Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6.2 /10
$0.03
Gloomfang Mauler

Gloomfang Mauler

Creature — Nightmare (5/5)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Menace

5.1 /10
$0.05
Moonlit Strider

Moonlit Strider

Creature — Spirit (1/4)

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

2.4 /10
$0.06
Ms Bumbleflower

Ms. Bumbleflower

Legendary Creature — Rabbit Citizen (1/5)

Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.

7.4 /10
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Oko the Ringleader

Oko, the Ringleader

Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-1: Create a 3/3 green Elk creature token.
-5: For each other nonland permanent you control, create a token that's a copy of that permanent.

6.2 /10
$0.76
Oko the Trickster

Oko, the Trickster

Legendary Planeswalker — Oko

+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
-7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

5.2 /10
$0.59

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