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Cards similar to Fae Flight (18)

Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

4.9 /10
$0.03
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5 /10
$0.07
Sentinels Mark

Sentinel's Mark

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

4.8 /10
$0.09
Aspect of Manticore

Aspect of Manticore

Enchantment — Aura

Flash
Enchant creature
When Aspect of Manticore enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

2.3 /10
$0.02
Inner Demon

Inner Demon

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters, all non-Demon creatures get -2/-2 until end of turn.

5 /10
$0.18
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.8 /10
$0.05
Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.

7.5 /10
$0.31
Keldon Mantle

Keldon Mantle

Enchantment — Aura

Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.

1.2 /10
$0.16
Mazes Mantle

Maze's Mantle

Enchantment — Aura

Flash
Enchant creature
When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.

3.9 /10
$0.02
Shivs Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

3.7 /10
$0.05
Airtight Alibi

Airtight Alibi

Enchantment — Aura

Flash
Enchant creature
When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.

3.4 /10
$0.06
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.

3.9 /10
$0.03
Lunarch Mantle

Lunarch Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

3.8 /10
$0.03
Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1.1 /10
$0.02
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8.6 /10
$0.15
Deviant Glee

Deviant Glee

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."

2.7 /10
$0.06
Dragon Breath

Dragon Breath

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

5.2 /10
$0.19
Smoke Shroud

Smoke Shroud

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

8 /10
$0.18

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