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Cards similar to Erratic Apparition (18)

Infernal Phantom

Infernal Phantom

Creature — Spirit (2/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target.

2.3 /10
$0.03
Dashing Bloodsucker

Dashing Bloodsucker

Creature — Vampire Warrior (2/5)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.

2.2 /10
$0.03
Cult Healer

Cult Healer

Creature — Human Doctor (3/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.

2.4 /10
$0.01
Fear of Infinity

Fear of Infinity

Enchantment Creature — Nightmare (2/2)

Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

4.8 /10
$0.03
Ghostly Dancers

Ghostly Dancers

Creature — Spirit (2/5)

Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

7.4 /10
$0.44
Pious Wayfarer

Pious Wayfarer

Creature — Human Scout (1/2)

Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.

3.1 /10
$0.03
Setessan Skirmisher

Setessan Skirmisher

Creature — Human Warrior (2/1)

Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.

1.8 /10
$0.02
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight (1/1)

Whenever an enchantment you control enters, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

6.9 /10
$0.03
Skullsnap Nuisance

Skullsnap Nuisance

Creature — Insect Skeleton (1/4)

Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

4.1 /10
$0.03
Stalked Researcher

Stalked Researcher

Creature — Human Wizard (3/3)

Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.

1.6 /10
$0.02
Unwilling Vessel

Unwilling Vessel

Creature — Human Wizard (3/2)

Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

3.8 /10
$0.02
Victor Valgavoths Seneschal

Victor, Valgavoth's Seneschal

Legendary Creature — Human Warlock (3/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

6.7 /10
$0.22
Balemurk Leech

Balemurk Leech

Creature — Leech (2/2)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

5.7 /10
$0.02
Entity Tracker

Entity Tracker

Creature — Human Scout (2/3)

Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

7.8 /10
$1.61
Gremlin Tamer

Gremlin Tamer

Creature — Human Scout (2/2)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

6.1 /10
$0.15
Optimistic Scavenger

Optimistic Scavenger

Creature — Human Scout (1/1)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

4.9 /10
$0.18
Scrabbling Skullcrab

Scrabbling Skullcrab

Creature — Crab Skeleton (0/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

4.6 /10
$0.05
Eutropia the TwiceFavored

Eutropia the Twice-Favored

Legendary Creature — Human Wizard (2/2)

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

6.5 /10
$0.13

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