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Cards similar to Doomwake Giant (18)

Massacre Wurm

Massacre Wurm

Creature — Phyrexian Wurm (6/5)

When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.

9.8 /10
$2.02
Archfiend of Sorrows

Archfiend of Sorrows

Creature — Demon (4/5)

Flying
When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5.6 /10
$0.06
Beyeen Veil  Beyeen Coast

Beyeen Veil // Beyeen Coast

Instant // Land

Creatures your opponents control get -2/-0 until end of turn.

Beyeen Coast

Beyeen Coast enters tapped.
: Add .

6.7 /10
$0.14
Foundry Hornet

Foundry Hornet

Creature — Insect (2/3)

Flying
When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

2.4 /10
$0.07
Minister of Pain

Minister of Pain

Creature — Human Shaman (2/3)

Exploit (When this creature enters, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.

2.7 /10
$0.06
Night Clubber

Night Clubber

Creature — Human Warrior (2/2)

When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.8 /10
$0.07
Plague Mare

Plague Mare

Creature — Nightmare Horse (2/2)

Plague Mare can't be blocked by white creatures.
When Plague Mare enters, creatures your opponents control get -1/-1 until end of turn.

4.9 /10
$0.14
Sea Hag  Aquatic Ingress

Sea Hag // Aquatic Ingress

Creature — Hag // Instant — Adventure (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Aquatic Ingress

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.07
Shrouded Shepherd  Cleave Shadows

Shrouded Shepherd // Cleave Shadows

Creature — Spirit Warrior // Sorcery — Adventure (2/2)

When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.

Cleave Shadows

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

3.3 /10
$0.03
Bite of the Black Rose

Bite of the Black Rose

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

6.4 /10
$0.41
Blinding Spray

Blinding Spray

Instant

Creatures your opponents control get -4/-0 until end of turn.
Draw a card.

1.4 /10
$0.05
Cower in Fear

Cower in Fear

Instant

Creatures your opponents control get -1/-1 until end of turn.

4.8 /10
$0.09
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.6 /10
$0.03
Festering March

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 /10
$0.21
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

4.6 /10
$0.07
Gruesome Realization

Gruesome Realization

Sorcery

Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.

7 /10
$0.06
Hampering Snare

Hampering Snare

Instant

Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.1 /10
$0.01
Hysterical Blindness

Hysterical Blindness

Instant

Creatures your opponents control get -4/-0 until end of turn.

1 /10
$0.02

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