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Cards similar to Demonmail Hauberk (18)

Dissection Tools

Dissection Tools

Artifact — Equipment

When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.

5.1 /10
$0.22
Piston Sledge

Piston Sledge

Artifact — Equipment

When Piston Sledge enters, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.

3.8 /10
$0.08
Accorders Shield

Accorder's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.7 /10
$0.19
Aces Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

5.6 /10
$0.09
Adventuring Gear

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.1 /10
$0.11
Aegis of the Legion

Aegis of the Legion

Artifact — Equipment

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip

4.3 /10
$0.90
Aeronauts Wings

Aeronaut's Wings

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.8 /10
$0.02
Amorphous Axe

Amorphous Axe

Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.6 /10
$0.07
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.2 /10
$0.03
Ancestral Katana

Ancestral Katana

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.2 /10
$0.04
Andril Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip

8.9 /10
$3.64
Angelic Armaments

Angelic Armaments

Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.9 /10
$0.13
Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip

9.4 /10
$8.47
ArmMounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.

5.7 /10
$0.15
Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

6.2 /10
$0.10
Armguard Familiar

Armguard Familiar

Artifact Creature — Equipment Beast (2/1)

Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.2 /10
$0.05
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

6.9 /10
$0.11
Assassin Gauntlet

Assassin Gauntlet

Artifact — Equipment

When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip

7.3 /10
$0.18

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