Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Legendary Planeswalker — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Creature — Human Assassin (1/1)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Sorcery
Destroy target tapped creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery // Sorcery
Destroy target tapped creature.
Pull
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
Sorcery
Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Human Assassin (1/1)
, : Tap target creature.
, : Destroy target tapped creature.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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